The Neural Light Grid: A Scalable Production-Ready Learned Irradiance Volume,
Michal Iwanicki, Peter-Pike Sloan, Ari Silvennoinen and Peter Shirley
Activision Technical Report ATVI-TR-24-03 , August 2024
Tighter Spherical Harmonic Quantization Bound
Tyler Wiederien and Peter-Pike Sloan
Activision Technical Report ATVI-TR-24-02, August 2024
Hemispherical Lighting Insights,
Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen and Peter Shirley
Activision Technical Report ATVI-TR-24-01, May 2024
ZH3: Quadratic Zonal Harmonics,
Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen, Michal Iwanicki and Peter Shirley
Proceedings of the ACM on CGIT, vol 7, issue 1, (I3D 2024)
Moving Basis Decomposition for Precomputed Light Transport,
Ari Silvennoinen and Peter-Pike Sloan
Computer Graphics Forum 40(4), (EGSR 2021)
Tighter Spherical Harmonic Quantization Bound
Tyler Wiederien and Peter-Pike Sloan
poster ACM Symposium on Interactive 3D Graphics and Games 2021, April 2021
Precomputed Lighting Advances in Call of Duty: Modern Warfare,
Peter-Pike Sloan and Ari Silvennoinen
Advances in Real-Time Rendering in Games, 2020
The design and evolution of the UberBake light baking syste,
Dario Seyb, Peter-Pike Sloan, Ari Silvennoinen, Michal Iwanicki and Wojciech Jarosz
ACM Transactions on Graphics 39(4) [Proceedings of SIGGRAPH], 2020
Ray Guiding for Production Lightmap Baking
Ari Silvennoinen and Peter-Pike Sloan
Siggraph Asia Technical Briefs, November 2019
Impulse Responses for Precomputing Ligh From Volumetric Media
Adrien Dubouchet, Peter-Pike Sloan, Wojciech Jarosz and Derek Nowrouzezahrai
Proceedings of EGSR, July 2019 HighResPDF
Directional Lightmap Encoding Insights
Peter-Pike Sloan and Ari Silvennoinen
Siggraph Asia Technical Briefs, December 2018
Deringing Spherical Harmonics
Peter-Pike Sloan
Siggraph Asia Technical Briefs, November 2017
Precomputed Lighting in Call of Duty Infinite Warfare
Michal Iwanicki and Peter-Pike Sloan
Advances in Real-Time Rendering in Games, 2017
Ambient Dice
Michal Iwanicki and Peter-Pike Sloan
EGSR Experimental Ideas & Implementations track, 2017
Fast Filtering of Reflection Probes
Josiah Manson and Peter-Pike Sloan
Computer Graphics Forum, 35 (4), 2016
CloudLight: A system for amortizing indirect lighting in real-time rendering
Cyril Crassin, David Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan and Chris Wyman
Journal of Computer Graphics Techniques, 4 (4), 2015 project page
Ambient Obscurance Baking on the GPU
Peter-Pike Sloan, Jason Tranchida, Hao Chen and Ladislav Kavan
Siggraph Asia Technical Briefs, November 2013
Enhancements to Model-reduced Fluid Simulation
Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan and Adam Bargteil
Motion in Games, November 2013
CloudLight: A system for amortizing indirect lighting in real-time rendering
Cyril Crassin, David Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan and Chris Wyman
NVIDIA Technical Report NVR-2013-001, 2013 project page
Efficient Spherical Harmonic Evaluation
Peter-Pike Sloan
Journal of Computer Graphics Techniques, 2 (2), 2013 paper/code
Simple Analytic Approximations to the CIE XYZ Color Matching Functions
Chris Wyman, Peter-Pike Sloan and Peter Shirley
Journal of Computer Graphics Techniques, 2 (2), 2013 paper/code
Normal Mapping with Low-Frequency Precomputed Visibility
Michal Iwanicki and Peter-Pike Sloan
Journal of Graphics Tools 16(2), 2012
Delta Radiance Transfer
Bradford J. Loos, Derek Nowrouzezahrai, Wojciech Jarosz and Peter-Pike Sloan,
ACM Symposium on Interactive 3D Graphics and Games 2012, March 2012 Video
Irradiance Rigs
Hong Yuan, Derek Nowrouzezahrai and Peter-Pike Sloan
Journal of Graphics Tools 16(1), 2012
Figure on cover of journal.
Modular Radiance Transfer
Bradford J. Loos, Lakulish Antani, Kenny Mitchell, Derek Nowrouzezahrai, Wojciech Jarosz and Peter-Pike Sloan,
ACM Transaction on Graphics 30(6) [Proceedings of SIGGRAPH Asia], 2011 Video
Featured in Papers fast forward Video
Progressive Photon Beams
Wojciech Jarosz, Derek Nowrouzezahrai, Robert Thomas, Peter-Pike Sloan and Matthias Zwicker,
ACM Transaction on Graphics 30(6) [Proceedings of SIGGRAPH Asia], 2011 Video
Featured in the proceedings inside cover and the papers fast forward video.
Physics-Inspired Upsampling for Cloth Simulation in Games
Ladislav Kavan, Dan Gerszewski, Adam W. Bargteil and Peter-Pike Sloan,
ACM Transaction on Graphics 30(4) [Proceedings of SIGGRAPH], 2011 Video
Wrap Shading
Peter-Pike Sloan, Derek Nowrouzezahrai and Hong Yuan,
Journal of Graphics, GPU and Game Tools 15(4), 2011
Least Squares Vertex Baking
Ladislav Kavan, Adam W. Bargteil and Peter-Pike Sloan,
Computer Graphics Forum 30(4) [Proceedings of EGSR], 2011
Fast and Efficient Skinning of Animated Meshes
Ladislav Kavan, Peter-Pike Sloan and Carol O'Sullivan,
Computer Graphics Forum 29(2) [Proceedings of Eurographics], 2010
Volumetric Obscurance
Bradford James Loos and Peter-Pike Sloan,
ACM Symposium on Interactive 3D Graphics and Games 2010, February, 2010 Video
Fast Scan Algorithms on Graphics Processors
Yuri Dotsenko, Naga K. Govindaraju, Peter-Pike Sloan, Charles Boyd and John Manferdelli,
International Conference on Supercomputing, 2008
Stupid Spherical Harmonics (SH) Tricks
Peter-Pike Sloan,
Game Developers Conference 2008, February 2008 (updated 2/10/2010)
(Talk Slides, .pptx, 16 MB)
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
Peter-Pike Sloan, Naga K. Govindaraju, Derek Nowrouzezahrai and John Snyder,
Pacific Graphics 2007, October, 2007
Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware
Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong and Baining Guo,
ACM Symposium on Interactive 3D Graphics and Games 2007, April, 2007
Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation
Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng and Baining Guo,
ACM Transaction on Graphics 25(3) [Proceedings of SIGGRAPH], 2006
Normal Mapping for Precomputed Radiance Transfer,
Peter-Pike Sloan,
ACM Symposium on Interactive 3D Graphics and Games 2006, March, 2006
(Talk Slides, .ppt, 4 MB)
Precomputed Radiance Transfer: Theory and Practice,
Jan Kautz, Peter-Pike Sloan and Jaakko Lehtinen,
SIGGRAPH 2005 Course
Local, Deformable Precomputed Radiance Transfer,
Peter-Pike Sloan, Ben Luna and John Snyder,
ACM Transaction on Graphics 24(3) [Proceedings of SIGGRAPH], 2005
(Talke Slides, .ppt, 14MB) (video, 24 MB)
Figure on the back cover.
Advanced Real-time Rendering: Beyond Reflectance,
Naty Hoffman, Peter-Pike Sloan and Dan Baker,
Game Developers Conference 2005
All-Frequency Precomputed Radiance Transfer for Glossy Objects,
Xinguo Liu, Peter-Pike Sloan, Heung-Yeung Shum and John Snyder,
Eurographics Symposium on Rendering 2004, June, 2004
Advanced Real-time Reflectance,
Dan Baker, Naty Hoffman and Peter-Pike Sloan,
Game Developers Conference 2004
Efficient Evaluation of Irradiance Environment Maps,
Peter-Pike J. Sloan,
ShaderX2: Shader Programming Tips and Tricks with DirectX 9, Wolfgang Engel Editor, 2004
Practical Precomputed Radiance Transfer,
Peter-Pike J. Sloan,
ShaderX2: Shader Programming Tips and Tricks with DirectX 9, Wolfgang Engel Editor, 2004
Clustered Principal Components for Precomputed Radiance Transfer,
Peter-Pike Sloan, Jesse Hall, John Hart and John Snyder,
ACM Transaction on Graphics 22(3) [Proceedings of SIGGRAPH], 2003
(Talk Slides, .ppt, Compressed 1.5mb)
Bi-Scale Radiance Transfer,
Peter-Pike Sloan, Xinguo Liu, Heung-Yeung Shum and John Snyder,
ACM Transaction on Graphics 22(3) [Proceedings of SIGGRAPH], 2003
(Talk Slides, .ppt, Compressed 3.4mb)
Figure on the back cover.
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments,
Peter-Pike Sloan, Jan Kautz and John Snyder,
ACM Transaction on Graphics 21(3) [Proceedings of SIGGRAPH], 2002
(HR Video, .wmv, 20mb) (LR Video, .wmv, 6mb) (Talk Slides, .ppt, 10.8mb) (Talk Slides CompressedPics, .ppt, 4.8mb)
Stylized Video Cubes
Allison W. Klein, Peter-Pike J. Sloan, Adam Finkelstein and Michael F. Cohen,
ACM SIGGRAPH Symposium on Computer Animation 2002, July, 2002
Fast, Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics,
Jan Kautz, Peter-Pike Sloan and John Snyder,
Eurographics Rendering Workshop 2002 ,June, 2002
Artist-Directed Inverse Kinematic Using Radial Basis Function Interpolation, Supplementary video segments
Charles F. Rose III, Peter-Pike J. Sloan and Michael F. Cohen,
Computer Graphics Forum 20(3) [Proceedings of Eurographics], 2001
Shape by Example (pdf)
Peter-Pike J. Sloan, Charles F. Rose III and Michael F. Cohen,
ACM Symposium on Interactive 3D Graphics , March, 2001
The Lit Sphere: A Model for Capturing NPR Shading from Art,
Peter-Pike J. Sloan, William Martin, Amy Gooch and Bruce Gooch,
Graphics Interface 2001, June, 2001
(Talke Slides, .ppt, 1.7MB)
Interactive Horizon Mapping,
Peter-Pike J. Sloan and Michael F. Cohen,
Eurographics Rendering Workshop 2000 , June, 2000
Visual Tunnel Analysis for Visibility Prediction and Camera Planning,
Sing Bing Kang, Steven M. Seitz and Peter-Pike Sloan,
IEEE Conference on Computer Vision and Pattern Recognition, June, 2000
Interactive Technical Illustration,
Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter Shirley and Rich Riesenfeld,
ACM Symposium on Interactive 3D Graphics 1999, April, 1999
Interactive Ray Tracing,
Steven Parker, William Martin, Peter-Pike J. Sloan, Peter Shirley, Brian Smits and Charles Hansen,
ACM Symposium on Interactive 3D Graphics 1999, April, 1999
Interactive Ray Tracing for Volume Visualization,
Steven Parker, Michael Parker, Yarden Livnat, Peter-Pike J. Sloan, Charles Hansen and Peter Shirley,
IEEE Transactions on Visualization and Computer Graphics, July-September 1999
Interacting with Gigabyte Volume Datasets on the Origin 2000,
Steven Parker, Peter Shirley, Yarden Livnat, Charles Hansen, Peter-Pike J. Sloan and Michael Parker,
The 41st Annual Cray User's Group Conference, 1999
Parallel Lumigraph Reconstruction,
Peter-Pike J. Sloan and Charles Hansen,
IEEE Parallel Visualization and Graphics Symposium 1999, 1999
Importance Driven Texture Coordinate Optimization,
Peter-Pike J. Sloan, David M. Weinstein, J. Dean Brederson,
Computer Graphics Forum 17(3) [Proceedings of Eurographics], 1998
Interactive Ray Tracing for Isosurface Rendering,
Steven Parker, Peter Shirley, Yarden Livnat, Charles Hansen and Peter-Pike J. Sloan,
IEEE Visualization '98 , November 1998
Time Critical Lumigraph Rendering Color Plate,
Peter-Pike J. Sloan, Michael F. Cohen and Steven J. Gortler,
ACM Symposium on Interactive 3D Graphics 1997, April, 1997

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