The Neural Light Grid: A Scalable Production-Ready Learned Irradiance Volume, Michal Iwanicki, Peter-Pike Sloan, Ari Silvennoinen and Peter Shirley Activision Technical Report ATVI-TR-24-03 , August 2024 | |
Tighter Spherical Harmonic Quantization Bound Tyler Wiederien and Peter-Pike Sloan Activision Technical Report ATVI-TR-24-02, August 2024 | |
Hemispherical Lighting Insights, Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen and Peter Shirley Activision Technical Report ATVI-TR-24-01, May 2024 | |
ZH3: Quadratic Zonal Harmonics, Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen, Michal Iwanicki and Peter Shirley Proceedings of the ACM on CGIT, vol 7, issue 1, (I3D 2024) | |
Moving Basis Decomposition for Precomputed Light Transport, Ari Silvennoinen and Peter-Pike Sloan Computer Graphics Forum 40(4), (EGSR 2021) | |
Tighter Spherical Harmonic Quantization Bound Tyler Wiederien and Peter-Pike Sloan poster ACM Symposium on Interactive 3D Graphics and Games 2021, April 2021 | |
Precomputed Lighting Advances in Call of Duty: Modern Warfare, Peter-Pike Sloan and Ari Silvennoinen Advances in Real-Time Rendering in Games, 2020 | |
The design and evolution of the UberBake light baking syste, Dario Seyb, Peter-Pike Sloan, Ari Silvennoinen, Michal Iwanicki and Wojciech Jarosz ACM Transactions on Graphics 39(4) [Proceedings of SIGGRAPH], 2020 | |
Ray Guiding for Production Lightmap Baking Ari Silvennoinen and Peter-Pike Sloan Siggraph Asia Technical Briefs, November 2019 | |
Impulse Responses for Precomputing Ligh From Volumetric Media Adrien Dubouchet, Peter-Pike Sloan, Wojciech Jarosz and Derek Nowrouzezahrai Proceedings of EGSR, July 2019 HighResPDF | |
Directional Lightmap Encoding Insights Peter-Pike Sloan and Ari Silvennoinen Siggraph Asia Technical Briefs, December 2018 | |
Deringing Spherical Harmonics Peter-Pike Sloan Siggraph Asia Technical Briefs, November 2017 | |
Precomputed Lighting in Call of Duty Infinite Warfare Michal Iwanicki and Peter-Pike Sloan Advances in Real-Time Rendering in Games, 2017 | |
Ambient Dice Michal Iwanicki and Peter-Pike Sloan EGSR Experimental Ideas & Implementations track, 2017 | |
Fast Filtering of Reflection Probes Josiah Manson and Peter-Pike Sloan Computer Graphics Forum, 35 (4), 2016 | |
CloudLight: A system for amortizing indirect lighting in real-time rendering Cyril Crassin, David Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan and Chris Wyman Journal of Computer Graphics Techniques, 4 (4), 2015 project page | |
Ambient Obscurance Baking on the GPU Peter-Pike Sloan, Jason Tranchida, Hao Chen and Ladislav Kavan Siggraph Asia Technical Briefs, November 2013 | |
Enhancements to Model-reduced Fluid Simulation Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan and Adam Bargteil Motion in Games, November 2013 | |
CloudLight: A system for amortizing indirect lighting in real-time rendering Cyril Crassin, David Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan and Chris Wyman NVIDIA Technical Report NVR-2013-001, 2013 project page | |
Efficient Spherical Harmonic Evaluation Peter-Pike Sloan Journal of Computer Graphics Techniques, 2 (2), 2013 paper/code | |
Simple Analytic Approximations to the CIE XYZ Color Matching Functions Chris Wyman, Peter-Pike Sloan and Peter Shirley Journal of Computer Graphics Techniques, 2 (2), 2013 paper/code | |
Normal Mapping with Low-Frequency Precomputed Visibility Michal Iwanicki and Peter-Pike Sloan Journal of Graphics Tools 16(2), 2012 | |
Delta Radiance Transfer Bradford J. Loos, Derek Nowrouzezahrai, Wojciech Jarosz and Peter-Pike Sloan, ACM Symposium on Interactive 3D Graphics and Games 2012, March 2012 Video | |
Irradiance Rigs Hong Yuan, Derek Nowrouzezahrai and Peter-Pike Sloan Journal of Graphics Tools 16(1), 2012 Figure on cover of journal. | |
Modular Radiance Transfer Bradford J. Loos, Lakulish Antani, Kenny Mitchell, Derek Nowrouzezahrai, Wojciech Jarosz and Peter-Pike Sloan, ACM Transaction on Graphics 30(6) [Proceedings of SIGGRAPH Asia], 2011 Video Featured in Papers fast forward Video | |
Progressive Photon Beams Wojciech Jarosz, Derek Nowrouzezahrai, Robert Thomas, Peter-Pike Sloan and Matthias Zwicker, ACM Transaction on Graphics 30(6) [Proceedings of SIGGRAPH Asia], 2011 Video Featured in the proceedings inside cover and the papers fast forward video. | |
Physics-Inspired Upsampling for Cloth Simulation in Games Ladislav Kavan, Dan Gerszewski, Adam W. Bargteil and Peter-Pike Sloan, ACM Transaction on Graphics 30(4) [Proceedings of SIGGRAPH], 2011 Video | |
Wrap Shading Peter-Pike Sloan, Derek Nowrouzezahrai and Hong Yuan, Journal of Graphics, GPU and Game Tools 15(4), 2011 | |
Least Squares Vertex Baking Ladislav Kavan, Adam W. Bargteil and Peter-Pike Sloan, Computer Graphics Forum 30(4) [Proceedings of EGSR], 2011 | |
Fast and Efficient Skinning of Animated Meshes Ladislav Kavan, Peter-Pike Sloan and Carol O'Sullivan, Computer Graphics Forum 29(2) [Proceedings of Eurographics], 2010 | |
Volumetric Obscurance Bradford James Loos and Peter-Pike Sloan, ACM Symposium on Interactive 3D Graphics and Games 2010, February, 2010 Video | |
Fast Scan Algorithms on Graphics Processors Yuri Dotsenko, Naga K. Govindaraju, Peter-Pike Sloan, Charles Boyd and John Manferdelli, International Conference on Supercomputing, 2008 | |
Stupid Spherical Harmonics (SH) Tricks Peter-Pike Sloan, Game Developers Conference 2008, February 2008 (updated 2/10/2010) (Talk Slides, .pptx, 16 MB) | |
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination Peter-Pike Sloan, Naga K. Govindaraju, Derek Nowrouzezahrai and John Snyder, Pacific Graphics 2007, October, 2007 | |
Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong and Baining Guo, ACM Symposium on Interactive 3D Graphics and Games 2007, April, 2007 | |
Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng and Baining Guo, ACM Transaction on Graphics 25(3) [Proceedings of SIGGRAPH], 2006 | |
Normal Mapping for Precomputed Radiance Transfer, Peter-Pike Sloan, ACM Symposium on Interactive 3D Graphics and Games 2006, March, 2006 (Talk Slides, .ppt, 4 MB) | |
Precomputed Radiance Transfer: Theory and Practice, Jan Kautz, Peter-Pike Sloan and Jaakko Lehtinen, SIGGRAPH 2005 Course |
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Local, Deformable Precomputed Radiance Transfer, Peter-Pike Sloan, Ben Luna and John Snyder, ACM Transaction on Graphics 24(3) [Proceedings of SIGGRAPH], 2005 (Talke Slides, .ppt, 14MB) (video, 24 MB) Figure on the back cover. | |
Advanced Real-time Rendering: Beyond Reflectance, Naty Hoffman, Peter-Pike Sloan and Dan Baker, Game Developers Conference 2005 | |
All-Frequency Precomputed Radiance Transfer for Glossy Objects, Xinguo Liu, Peter-Pike Sloan, Heung-Yeung Shum and John Snyder, Eurographics Symposium on Rendering 2004, June, 2004 | |
Advanced Real-time Reflectance, Dan Baker, Naty Hoffman and Peter-Pike Sloan, Game Developers Conference 2004 | |
Efficient Evaluation of Irradiance Environment Maps, Peter-Pike J. Sloan, ShaderX2: Shader Programming Tips and Tricks with DirectX 9, Wolfgang Engel Editor, 2004 | |
Practical Precomputed Radiance Transfer, Peter-Pike J. Sloan, ShaderX2: Shader Programming Tips and Tricks with DirectX 9, Wolfgang Engel Editor, 2004 | |
Clustered Principal Components for Precomputed Radiance Transfer, Peter-Pike Sloan, Jesse Hall, John Hart and John Snyder, ACM Transaction on Graphics 22(3) [Proceedings of SIGGRAPH], 2003 (Talk Slides, .ppt, Compressed 1.5mb) | |
Bi-Scale Radiance Transfer, Peter-Pike Sloan, Xinguo Liu, Heung-Yeung Shum and John Snyder, ACM Transaction on Graphics 22(3) [Proceedings of SIGGRAPH], 2003 (Talk Slides, .ppt, Compressed 3.4mb) Figure on the back cover. | |
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments, Peter-Pike Sloan, Jan Kautz and John Snyder, ACM Transaction on Graphics 21(3) [Proceedings of SIGGRAPH], 2002 (HR Video, .wmv, 20mb) (LR Video, .wmv, 6mb) (Talk Slides, .ppt, 10.8mb) (Talk Slides CompressedPics, .ppt, 4.8mb) | |
Stylized Video Cubes Allison W. Klein, Peter-Pike J. Sloan, Adam Finkelstein and Michael F. Cohen, ACM SIGGRAPH Symposium on Computer Animation 2002, July, 2002 | |
Fast, Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics, Jan Kautz, Peter-Pike Sloan and John Snyder, Eurographics Rendering Workshop 2002 ,June, 2002 | |
Artist-Directed Inverse Kinematic Using Radial Basis Function Interpolation, Supplementary video segments Charles F. Rose III, Peter-Pike J. Sloan and Michael F. Cohen, Computer Graphics Forum 20(3) [Proceedings of Eurographics], 2001 | |
Shape by Example (pdf) Peter-Pike J. Sloan, Charles F. Rose III and Michael F. Cohen, ACM Symposium on Interactive 3D Graphics , March, 2001 | |
The Lit Sphere: A Model for Capturing NPR Shading from Art, Peter-Pike J. Sloan, William Martin, Amy Gooch and Bruce Gooch, Graphics Interface 2001, June, 2001 (Talke Slides, .ppt, 1.7MB) | |
Interactive Horizon Mapping, Peter-Pike J. Sloan and Michael F. Cohen, Eurographics Rendering Workshop 2000 , June, 2000 | |
Visual Tunnel Analysis for Visibility Prediction and Camera Planning, Sing Bing Kang, Steven M. Seitz and Peter-Pike Sloan, IEEE Conference on Computer Vision and Pattern Recognition, June, 2000 | |
Interactive Technical Illustration, Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter Shirley and Rich Riesenfeld, ACM Symposium on Interactive 3D Graphics 1999, April, 1999 | |
Interactive Ray Tracing, Steven Parker, William Martin, Peter-Pike J. Sloan, Peter Shirley, Brian Smits and Charles Hansen, ACM Symposium on Interactive 3D Graphics 1999, April, 1999 | |
Interactive Ray Tracing for Volume Visualization, Steven Parker, Michael Parker, Yarden Livnat, Peter-Pike J. Sloan, Charles Hansen and Peter Shirley, IEEE Transactions on Visualization and Computer Graphics, July-September 1999 | |
Interacting with Gigabyte Volume Datasets on the Origin 2000, Steven Parker, Peter Shirley, Yarden Livnat, Charles Hansen, Peter-Pike J. Sloan and Michael Parker, The 41st Annual Cray User's Group Conference, 1999 | |
Parallel Lumigraph Reconstruction, Peter-Pike J. Sloan and Charles Hansen, IEEE Parallel Visualization and Graphics Symposium 1999, 1999 | |
Importance Driven Texture Coordinate Optimization, Peter-Pike J. Sloan, David M. Weinstein, J. Dean Brederson, Computer Graphics Forum 17(3) [Proceedings of Eurographics], 1998 | |
Interactive Ray Tracing for Isosurface Rendering, Steven Parker, Peter Shirley, Yarden Livnat, Charles Hansen and Peter-Pike J. Sloan, IEEE Visualization '98 , November 1998 | |
Time Critical Lumigraph Rendering Color Plate, Peter-Pike J. Sloan, Michael F. Cohen and Steven J. Gortler, ACM Symposium on Interactive 3D Graphics 1997, April, 1997 |
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